Bug 98709

Summary: DirectWrite for OpenGL incorrect glyph positioning for SMP codepoint glyphs
Product: LibreOffice Reporter: V Stuart Foote <vsfoote>
Component: graphics stackAssignee: Not Assigned <libreoffice-bugs>
Status: RESOLVED DUPLICATE    
Severity: normal CC: fitojb, michael.meeks, tml, vsfoote
Priority: medium    
Version: 5.2.0.0.alpha0+   
Hardware: x86-64 (AMD64)   
OS: Windows (All)   
See Also: https://bugs.documentfoundation.org/show_bug.cgi?id=97171
https://bugs.documentfoundation.org/show_bug.cgi?id=97319
Whiteboard:
Crash report or crash signature: Regression By:
Bug Depends on:    
Bug Blocks: 94691    
Attachments: BMP and SMP glyphs with OpenGL and DirectWrite rendering
BMP and SMP glyphs with Default rendering

Description V Stuart Foote 2016-03-16 16:05:36 UTC
On Windows 10 Pro 64-bit en-US with
Version: 5.2.0.0.alpha0+ (x64)
Build ID: 042f16a19e3d5f884759dae71264433b988df0e6
CPU Threads: 8; OS Version: Windows 6.19; UI Render: GL; 
TinderBox: Win-x86_64@62-TDF, Branch:MASTER, Time: 2016-03-16_10:03:38
Locale: en-US (en_US)

The new DirectWrite implementation for OpenGL rendering seems to be mispositioning glyphs for multi-byte codepoints drawn from SMP or higher.

Multiple glyphs are being positioned a top each other when a glyph from the SMP is selected--either the Special Character dialog or as a bracketed :emoji: autocorrect entry.

Using glyphs for BMP codepoints does not cause the misplacement, but they are affected once a glyph from the SMP is inserted onto a line.
Comment 1 V Stuart Foote 2016-03-16 16:17:54 UTC
Created attachment 123629 [details]
BMP and SMP glyphs with OpenGL and DirectWrite rendering
Comment 2 V Stuart Foote 2016-03-16 16:18:22 UTC
Created attachment 123630 [details]
BMP and SMP glyphs with Default rendering
Comment 3 V Stuart Foote 2016-03-16 17:07:36 UTC
@Tor, should this be closed duplicate of bug 97319 cmts 9-10?
Comment 4 V Stuart Foote 2016-03-29 22:29:27 UTC

*** This bug has been marked as a duplicate of bug 97319 ***