Description: In LO Chart, X axis labels are truncated, so dates 2/9, 2/10, 2/11 . . 2/21, 2/22, 2/23. .display only as 2/9, 2/1, 2/1, ...2/2, 2/2, 2/2. Happens whether axis format is defined within the chart settings, or as a source range format. It's as if the labels are "running out of space" and getting truncated; I've tried deleting (in the source range) every 2nd or two out of every 3 labels, but the truncated display persists. The axis worked correctly in LO version 5.3.6, and this issue showed up only when I upgraded to versions 6.0.7 and also in 6.2.03 Steps to Reproduce: 1. create chart, specifying text or number range of dates as x axis labels 2. 3. Actual Results: source says: 2/8, 2/9, 2/10, 2/11, 2/12, ......2/20, 2/21, 2/22 chart display: 2/8, 2/9, 2/1, 2/1, 2/1, ......2/2, 2/2, 2/2 Expected Results: chart display of Xaxis label should be same as source range Reproducible: Always User Profile Reset: No Additional Info: I will attach a slimmed-down chart illustrating this bug Version: 6.2.0.3 (x64) Build ID: 98c6a8a1c6c7b144ce3cc729e34964b47ce25d62 CPU threads: 4; OS: Windows 10.0; UI render: default; VCL: win; Locale: en-US (en_US); UI-Language: en-US Calc: threaded Renderer: GeForce GTX 750 Ti/PCIe/SSE2 Vendor: NVIDIA Corporation Memory: 2048 MB Version: 4.6.0 NVIDIA 388.13 Shading language version: 4.60 NVIDIA Max texture size: 16384 x 16384 Max vertex texture image units: 32 Max texture image units: 32 Max geometry texture units: 32 Max anisotropic filtering value: 16 Max viewport size: 16384 x 16384 Max Clip Distances: 8 Max samples: 16 GL Extensions: 373 \i0 GL_ARB_tessellation_shader GL_ARB_parallel_shader_compile 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GL_EXT_Cg_shader GL_ARB_occlusion_query WGL_ARB_create_context GL_ARB_fragment_shader GL_ARB_draw_buffers GL_EXT_texture_lod GL_EXT_vertex_attrib_64bit GL_ARB_texture_border_clamp GL_ARB_copy_image GL_NV_texture_shader GL_NV_half_float GL_ARB_vertex_shader GL_ARB_texture_mirrored_repeat GL_NV_vertex_program2 GL_NV_vertex_program3 GL_EXT_fog_coord GL_NV_explicit_multisample GL_ARB_sparse_buffer GL_ARB_fragment_program GL_EXT_framebuffer_blit GL_EXT_framebuffer_sRGB GL_ARB_shader_atomic_counter_ops GL_ARB_draw_indirect GL_ARB_imaging GL_KHR_blend_equation_advanced GL_ARB_geometry_shader4 GL_ARB_shading_language_420pack GL_NV_shader_thread_group GL_EXT_semaphore_win32 GL_ARB_base_instance GL_ARB_texture_env_combine GL_EXT_abgr GL_EXT_bgra GL_ARB_texture_non_power_of_two GL_ARB_texture_buffer_object GL_NV_gpu_program4 GL_NV_gpu_program5 GL_EXT_texture_cube_map GL_ARB_texture_barrier GL_NV_ES3_1_compatibility GL_KHR_robust_buffer_access_behavior GL_EXT_texture_edge_clamp GL_NV_bindless_texture GL_ARB_seamless_cubemap_per_texture GL_ARB_sync GL_ARB_texture_query_lod GL_ARB_clear_buffer_object GL_EXT_separate_specular_color GL_EXT_framebuffer_object GL_NV_query_resource_tag GL_EXT_texture_integer GL_NV_parameter_buffer_object GL_NV_conditional_render GL_NV_internalformat_sample_query GL_NV_vertex_buffer_unified_memory GL_ARB_draw_buffers_blend GL_ARB_texture_stencil8 GL_EXT_blend_color GL_ARB_polygon_offset_clamp GL_ARB_sample_shading GL_NV_multisample_filter_hint GL_EXT_gpu_program_parameters GL_ARB_internalformat_query GL_EXT_texture_mirror_clamp GL_ARB_timer_query GL_EXT_import_sync_object GL_ARB_cull_distance GL_NV_draw_vulkan_image GL_NV_texgen_reflection GL_EXT_transform_feedback2 GL_KHR_context_flush_control GL_NV_depth_buffer_float GL_NV_texture_multisample GL_ARB_robust_buffer_access_behavior GL_NV_light_max_exponent GL_EXT_blend_subtract GL_ARB_shader_subroutine GL_ARB_conservative_depth GL_NV_fragment_program GL_EXT_gpu_shader4 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GL_ARB_compressed_texture_pixel_storage GL_S3_s3tc GL_ARB_multisample GL_ARB_shader_objects GL_ARB_ES3_1_compatibility WGL_NV_DX_interop GL_EXT_geometry_shader4 GL_ARB_direct_state_access WGL_NV_copy_image WGL_NV_multisample_coverage GL_ARB_texture_env_dot3 GL_NV_primitive_restart GL_EXT_rescale_normal GL_EXT_blend_equation_separate GL_ARB_vertex_type_2_10_10_10_rev GL_NV_texture_rectangle_compressed GL_ARB_shader_storage_buffer_object GL_EXT_draw_instanced WGL_ARB_create_context_profile GL_NV_parameter_buffer_object2 WGL_ARB_buffer_region GL_ARB_transform_feedback_instanced WGL_ATI_pixel_format_float GL_NV_register_combiners GL_ARB_texture_buffer_object_rgb32 GL_ARB_instanced_arrays GL_KHR_blend_equation_advanced_coherent GL_ARB_texture_storage_multisample GL_NV_texture_rectangle GL_IBM_texture_mirrored_repeat GL_ARB_gl_spirv GL_ARB_ES2_compatibility GL_ARB_uniform_buffer_object GL_NV_fence GL_ARB_gpu_shader_int64 GL_EXT_framebuffer_multisample GL_ARB_texture_multisample GL_ARB_shader_atomic_counters GL_EXT_shader_integer_mix GL_NV_fog_distance GL_EXT_stencil_two_side GL_EXT_memory_object_win32 GL_ARB_map_buffer_alignment GL_ARB_sampler_objects GL_ARB_occlusion_query2 GL_NV_gpu_program4_1 GL_ARB_shading_language_include GL_ARB_framebuffer_object GL_ARB_enhanced_layouts GL_NV_draw_texture GL_ARB_multi_bind WGL_NV_DX_interop2 GL_EXT_depth_bounds_test GL_ARB_multitexture GL_EXT_texture_array GL_ARB_seamless_cube_map GL_NV_ES1_1_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_fragment_coord_conventions GL_ARB_clear_texture GL_ARB_shader_bit_encoding Core features v3.0 (100 % - 23/23) v3.1 (100 % - 8/8) v3.2 (100 % - 10/10) v3.3 (100 % - 10/10) v4.0 (100 % - 14/14) v4.1 (100 % - 7/7) v4.2 (100 % - 13/13) v4.3 (100 % - 23/23) v4.4 (100 % - 10/10) v4.5 (100 % - 11/11) v4.6 (100 % - 11/11) vARB 2015 (41 % - 5/12) OpenGL driver version check (Current: 0, Latest known: ): Latest version of display drivers found According the database, you are running the latest display drivers for your video card.
Created attachment 149659 [details] file with data and chart illustrating this bug
*** This bug has been marked as a duplicate of bug 93030 ***