Description: Font preview in the character preview is mangled with OpenGL enabled Steps to Reproduce: 1.Open Impress (and select a template) 2.Check if OPENGL is enabled 2.Right click on the bottom textbox 3.Select character Actual Results: Font preview is mangled Expected Results: Should be mangled Reproducible: Always User Profile Reset: No Additional Info: Version: 5.4.0.0.alpha0+ Build ID: d0288a482a3dc0f50f535565e4c66a95bb140942 CPU Threads: 4; OS Version: Windows 6.19; UI Render: GL; TinderBox: Win-x86@42, Branch:master, Time: 2016-12-26_23:25:18 Locale: nl-NL (nl_NL); Calc: CL User-Agent: Mozilla/5.0 (Windows NT 6.2; WOW64; rv:45.0) Gecko/20100101 Firefox/45.0
Created attachment 129958 [details] Screenshot
OpenGL.log DriverVersion: 13.251.0.0 DriverDate: 12-6-2013 DeviceID: PCI\VEN_1002&DEV_683D&SUBSYS_25561458&REV_00 AdapterVendorID: 0x1002 AdapterDeviceID: 0x683d AdapterSubsysID: 0x25561458 DeviceKey: System\CurrentControlSet\Control\Video\{B91C0DAC-2248-498B-81BF-9885063205E2}\0000 DeviceString: AMD Radeon HD 7700 Series
Confirmed on Windows 10 Pro 64-bit en-US with Version: 5.4.0.0.alpha0+ Build ID: 0ba8da916429ca768989cb1046df9b28ff52ec37 CPU Threads: 8; OS Version: Windows 6.19; UI Render: GL; TinderBox: Win-x86@42, Branch:master, Time: 2016-12-26_00:57:45 Locale: en-US (en_US); Calc: CL With OpenGL rendering enabled the glyph spacing is wrong for the sample/or selected text in the Character dialog. Text is correctly rendered to presentation canvas--just the dialog's preview is affected. With default rendering, the layout is correct in the dialog and on canvas.
with bug 103831 reopened this is duplicate *** This bug has been marked as a duplicate of bug 103831 ***