Bug 105976 - Text width scale doesn't work when not 100% and OpenGL is enabled
Summary: Text width scale doesn't work when not 100% and OpenGL is enabled
Status: RESOLVED DUPLICATE of bug 103831
Alias: None
Product: LibreOffice
Classification: Unclassified
Component: LibreOffice (show other bugs)
(earliest affected) release
Hardware: x86-64 (AMD64) Windows (All)
: medium normal
Assignee: Not Assigned
Depends on:
Blocks: VCL-OpenGL Regressions-HarfBuzz
  Show dependency treegraph
Reported: 2017-02-13 10:56 UTC by Alexander Polkhovskiy
Modified: 2017-02-22 22:15 UTC (History)
7 users (show)

See Also:
Crash report or crash signature:

The example showing the problem (8.06 KB, application/vnd.oasis.opendocument.text)
2017-02-13 11:05 UTC, Alexander Polkhovskiy
Screenshot of a problem (6.55 KB, image/png)
2017-02-14 12:34 UTC, Alexander Polkhovskiy

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Description Alexander Polkhovskiy 2017-02-13 10:56:03 UTC
Wrong symbols positioning when changing text width scale. Appears in all programs.

Steps to Reproduce:
1. Write some text.
2. Select it.
3. RMB - Character... - Scale width - set it to somthing not equal to 100%.
You see the result (even in preview).

Actual Results:  
Symbols become too close.

Expected Results:
Width should change accordingly to scale chosen.

Reproducible: Always

User Profile Reset: No

Additional Info:
Build ID: 7074905676c47b82bbcfbea1aeefc84afe1c50e1
CPU Threads: 4; OS Version: Windows 6.2; UI Render: GL; Layout Engine: new; 
Locale: ru-RU (ru_RU); Calc: group

Windows 8.1 Pro x64
In 5.2.x this problem didn't exist.
Sorry, if I have chosen the wrong Component, change if it's wrong.

User-Agent: Mozilla/5.0 (Windows NT 5.1) AppleWebKit/537.36 (KHTML, like Gecko) Maxthon/5.0 Chrome/47.0.2526.73 Safari/537.36
Comment 1 Alexander Polkhovskiy 2017-02-13 11:05:39 UTC
Created attachment 131172 [details]
The example showing the problem
Comment 2 Buovjaga 2017-02-14 12:19:47 UTC
And how does it behave for you, if you disable Tools - Options - LibO - View - Use OpenGL for all rendering?

Please also include a screenshot of the bad rendering.
Comment 3 Alexander Polkhovskiy 2017-02-14 12:34:25 UTC
Created attachment 131204 [details]
Screenshot of a problem
Comment 4 Alexander Polkhovskiy 2017-02-14 12:35:24 UTC
Thank you. Disabling OGL solves the problem.
Comment 5 V Stuart Foote 2017-02-14 13:54:35 UTC
Confirmed. And a good test document. Thanks!

Related if not same issue as bug 103831 so seems the Direct2D/DirectWrite font handling with OpenGL has gone wonky.

On Windows 10 Pro 64-bit en-US w/nVidia GPU (driver with
Version: (x64)
Build ID: 7074905676c47b82bbcfbea1aeefc84afe1c50e1
CPU Threads: 8; OS Version: Windows 6.19; UI Render: GL; Layout Engine: new; 
Locale: en-US (en_US); Calc: group
Comment 6 Aron Budea 2017-02-22 17:56:14 UTC Comment hidden (obsolete)
Comment 7 Aron Budea 2017-02-22 18:48:52 UTC
Disregard my previous comment, it's a different issue.
Comment 8 Khaled Hosny 2017-02-22 22:08:14 UTC

*** This bug has been marked as a duplicate of bug 103831 ***