Bug Hunting Session
Bug 115902 - Enable custom animation pane controls again, to pick different effect
Summary: Enable custom animation pane controls again, to pick different effect
Status: NEW
Alias: None
Product: LibreOffice
Classification: Unclassified
Component: Impress (show other bugs)
Version:
(earliest affected)
5.2 all versions
Hardware: All All
: medium normal
Assignee: Not Assigned
URL:
Whiteboard:
Keywords:
Depends on:
Blocks: Sidebar-Custom-Animation
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Reported: 2018-02-21 10:53 UTC by Thorsten Behrens (CIB)
Modified: 2019-10-13 19:21 UTC (History)
5 users (show)

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Description Thorsten Behrens (CIB) 2018-02-21 10:53:48 UTC
Description:
Currently, the only control enabled is the 'add' button. If I want to have a different effect, I currently need to:

* assign whatever was last selected
* edit the effect afterwards
* if I want to add effects to multiple shapes, or add text effects (which implicitely break up my shape into sub-animations), I need to dummy-assign that to another shape to change the default, then delete that animation, then assign to the real target shape

This is all pretty bad UX.

Actual Results:  
 

Expected Results:
 


Reproducible: Always


User Profile Reset: No



Additional Info:


User-Agent: Mozilla/5.0 (X11; Linux x86_64; rv:52.0) Gecko/20100101 Firefox/52.0
Comment 1 Heiko Tietze 2018-02-21 19:02:44 UTC
If you want to _change_ an effect it wouldn't be only the add button that is available. Changing the effect is just a click away.
Comment 2 Katarina Behrens (CIB) 2018-02-22 17:31:40 UTC
> If you want to _change_ an effect it wouldn't be only the add button that is
> available. Changing the effect is just a click away.

This comment makes absolutely no sense
Comment 3 Heiko Tietze 2018-02-22 17:36:58 UTC
(In reply to Katarina Behrens (CIB) from comment #2)
> > If you want to _change_ an effect it wouldn't be only the add button that is
> > available. Changing the effect is just a click away.
> 
> This comment makes absolutely no sense

Or the original request :-). 

What I mean is that you cannot "have a different effect" when none is added before. If an effect has been added all controls are accessible, if the list is empty the user have to add one.
Comment 4 Thorsten Behrens (CIB) 2018-02-22 22:04:02 UTC
(In reply to Heiko Tietze from comment #3)
> What I mean is that you cannot "have a different effect" when none is added
> before. If an effect has been added all controls are accessible, if the list
> is empty the user have to add one.

Clarification & example - I want to assign 'motion path, five-point star'. There's two ways currently to do that:

* add 'entrance, appear', then change the already-assigned effect to the one I really wanted
* do the dance from above to an unrelated shape, then delete that effect, then use the new default to assign 'motion path, five-point star' to my _actual_ shape

Before, with enabled extra controls, I could do all those tweaks _before_ assigning an effect. Note that assigning effects can _already_ trigger actions, like splitting an outline text into sub-effects. So changing effect type before or after is _not_ identical in all cases.
Comment 5 Heiko Tietze 2018-02-23 08:29:32 UTC
Got it. Use case is to a) avoid preview animation while multi-step configuration (but have it when finished) and b) to get exactly the same animation without digging into the plethora of options.

But I still hesitate with 'configure object properties without an actual object'. Two ideas come in mind: store settings made, meaning you don't start with entrance > appear but motion > stars. And the other is to copy the animation with all its properties and allow to paste it to an object. Could be a context menu on the animations list.
Comment 6 Heiko Tietze 2018-06-13 19:52:02 UTC
The idea in comment 5 got support, removing UX.
Comment 7 QA Administrators 2019-10-13 02:33:50 UTC Comment hidden (obsolete)
Comment 8 Thorsten Behrens (CIB) 2019-10-13 19:21:54 UTC
Still present in master (to-be 6.4)