Bug 116709 - Improve skipping through slides in presentation mode with PgUp/PgDown quickly
Summary: Improve skipping through slides in presentation mode with PgUp/PgDown quickly
Status: NEW
Alias: None
Product: LibreOffice
Classification: Unclassified
Component: Impress (show other bugs)
Version:
(earliest affected)
6.0.0.2 rc
Hardware: All All
: medium enhancement
Assignee: Not Assigned
URL:
Whiteboard:
Keywords:
Depends on:
Blocks: Slide-Show Object-Animations
  Show dependency treegraph
 
Reported: 2018-03-30 12:38 UTC by Christian
Modified: 2019-04-01 09:32 UTC (History)
1 user (show)

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Crash report or crash signature:


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Description Christian 2018-03-30 12:38:18 UTC
Request for enhancement:

  Stop object animation immediately when PgUp/PgDown is pressed while animation runs

Why?
  When you want to go back to a certain slide in a presentation situation to answer a question from the audience, you want to do this quickly. 
When a slide has a couple of animation to incrementally show objects on the slide, the animation starts and need to finish before the tool reacts on an additional PgUp/PgDown press.

The easiest and way is to quickly skip through the presentation steps with PgUp/PgDown. This also works with Presentation pointer devices, which emulate PgUp/PgDown. Changing to edit mode or using other buttons on the keyboard is not appropriate during presentation, or sometimes even not an option.

Priority:
  This is one of the major disadvantages of LO compared to MS-PowerPoint in presentation mode, which really makes LO significantly less user friendly to use.

Thanks for considering this request to make this very nice tool even better!

In more detail:
  When PgUp/PgDown is pressed while a animation runs,
stop animation and show the final rendered result of the current animation (as if it ran to the end), instantly start showing the next object (potentially its animation) in the presentation sequence
the next animation.
Comment 1 Heiko Tietze 2018-04-03 09:42:22 UTC
Definitely yes (could also be attributed as a bug since animations block the user input). 

But I don't see need for UX input.