Description: When a physics animation effect gets skipped before it finishes playing, and get reversed and played again. It doesn't act like the initial play. Steps to Reproduce: 1.Download the attached odp below 2.Start the animation effect by clicking 3.Skip the animation effect before it ends with a single click 4.Step back, reversing the animation effect 5.Start the animation effect again Actual Results: Second animation effect doesn't act as expected. Expected Results: Two animation effects should be identical. Reproducible: Always User Profile Reset: Yes Additional Info: Version: 7.1.0.0.alpha0+ Build ID: 5e8875780d665b7ae0fee1a053b5ce78ec513f69 CPU threads: 4; OS: Linux 5.7; UI render: default; VCL: gtk3 Locale: en-US (en_US.UTF-8); UI: en-US Calc: threaded
Created attachment 164658 [details] Example odp containing a physics animation effect
Created attachment 164659 [details] Screen recording showing the bug in action
Sarper Akdemir committed a patch related to this issue. It has been pushed to "master": https://git.libreoffice.org/core/commit/d29c27af4aff3f5268bd4a07647fd7435603ba11 tdf#136097: make physics animation effects handle skips and rewinds It will be available in 7.1.0. The patch should be included in the daily builds available at https://dev-builds.libreoffice.org/daily/ in the next 24-48 hours. More information about daily builds can be found at: https://wiki.documentfoundation.org/Testing_Daily_Builds Affected users are encouraged to test the fix and report feedback.