Bug 84728 - headless: excessive clipping / perf. issue ...
Summary: headless: excessive clipping / perf. issue ...
Status: RESOLVED FIXED
Alias: None
Product: LibreOffice
Classification: Unclassified
Component: LibreOffice (show other bugs)
Version:
(earliest affected)
4.3.0.2 rc
Hardware: Other All
: medium normal
Assignee: Not Assigned
URL:
Whiteboard:
Keywords:
Depends on:
Blocks: mabAndroid
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Reported: 2014-10-06 20:58 UTC by Michael Meeks
Modified: 2014-10-14 18:28 UTC (History)
1 user (show)

See Also:
Crash report or crash signature:


Attachments
prototype (non-working) rect rendering patch ... (4.45 KB, patch)
2014-10-06 21:00 UTC, Michael Meeks
Details

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Description Michael Meeks 2014-10-06 20:58:54 UTC
Rendering is significantly slowed down by complex clip setups - which can be caught like this:

diff --git a/vcl/headless/svpgdi.cxx b/vcl/headless/svpgdi.cxx
index 6f993db..aa43951 100644
--- a/vcl/headless/svpgdi.cxx
+++ b/vcl/headless/svpgdi.cxx
@@ -304,7 +304,10 @@ bool SvpSalGraphics::setClipRegion( const vcl::Region& i_rClip )
         m_bClipSetup = true;
     }
     else
+    {
+        SAL_DEBUG("Complex clipping regions pushed " << aRectangles);
         m_bClipSetup = false;
+    }
 
     return true;
 }

To reproduce run:

./tilebench `pwd` /opt/libreoffice/testfiles/CP41vsAOO401/groupshape.rtf

preferably under callgrind under master - and you'll see the issue.

We -try- hard to defer setting up an alpha clipping mask - since that is usually huge and also horribly expensive =)

Stupidly we do this even for rendering rectangles which -should- be easy to do; and (it seems) the biggest chunk of our time is spent filling those masks.

We should either:

a) stop creating un-necessarily complex clipping setups: I can't see why we would need anything more complex than a simple rectangle ~ever really =) quite possibly the code is just being obtuse and we can fix it higher up.

and/or

b) handle rectangle & line rendering better.

I attach a prototype patch here [ that incidentally screws up all the rectangle rendering - as you can see if you load groupshape.rtf in 'gtktiledrender' ;-] which needs some more thought as to why it breaks ~everything I guess ;-)

Quite possibly we need to do gradient rendering for the outline / border of the document - or somesuch in BitmapDevice itself - only profiling will tell.
Comment 1 Michael Meeks 2014-10-06 21:00:14 UTC
Created attachment 107444 [details]
prototype (non-working) rect rendering patch ...
Comment 2 Michael Meeks 2014-10-14 18:28:18 UTC
I got impatient and killed most of the silliness here - its now ~fast to create and set monochrome 1bit clip-rects; at least - reasonably fast for now.
So - perhaps worth closing this.