Since tdf#94252 was fixed - we have lots of virtual-devices re-using the legacy GL contexts that use exotic 3D projection matricees etc. and making a total mess of themselves. Net effect - can't see any 3D transitions at all =)
Michael Meeks committed a patch related to this issue. It has been pushed to "master": http://cgit.freedesktop.org/libreoffice/core/commit/?id=86fc660353e0cb73bee911f432f2f0b18de82363 tdf#94281 - don't mix legacy and VCL OpenGLContext's. It will be available in 5.1.0. The patch should be included in the daily builds available at http://dev-builds.libreoffice.org/daily/ in the next 24-48 hours. More information about daily builds can be found at: http://wiki.documentfoundation.org/Testing_Daily_Builds Affected users are encouraged to test the fix and report feedback.
Michael Meeks committed a patch related to this issue. It has been pushed to "libreoffice-5-0": http://cgit.freedesktop.org/libreoffice/core/commit/?id=464f49e0b88e13c132bcf9cfe250239a1e1b0f8d&h=libreoffice-5-0 tdf#94281 - don't mix legacy and VCL OpenGLContext's. It will be available in 5.0.3. The patch should be included in the daily builds available at http://dev-builds.libreoffice.org/daily/ in the next 24-48 hours. More information about daily builds can be found at: http://wiki.documentfoundation.org/Testing_Daily_Builds Affected users are encouraged to test the fix and report feedback.
Michael Meeks committed a patch related to this issue. It has been pushed to "libreoffice-5-0-2": http://cgit.freedesktop.org/libreoffice/core/commit/?id=f4ae433fdda76dc4268de7499e1312e1737b0b64&h=libreoffice-5-0-2 tdf#94281 - don't mix legacy and VCL OpenGLContext's. It will be available in 5.0.2. The patch should be included in the daily builds available at http://dev-builds.libreoffice.org/daily/ in the next 24-48 hours. More information about daily builds can be found at: http://wiki.documentfoundation.org/Testing_Daily_Builds Affected users are encouraged to test the fix and report feedback.
I guess we'll need to have a means to tag VCL's contexts (which can be promiscuously re-used and things assumed about them) to avoid mingling as/when we stop asking for legacy contexts in the other areas of the code. Anyhow - this fixes things around 3D transitions nicely; FYI.