On Windows 10 Pro 64-bit en-US with
Version: 184.108.40.206.alpha0+ (x64)
Build ID: 042f16a19e3d5f884759dae71264433b988df0e6
CPU Threads: 8; OS Version: Windows 6.19; UI Render: GL;
TinderBox: Win-x86_64@62-TDF, Branch:MASTER, Time: 2016-03-16_10:03:38
Locale: en-US (en_US)
The new DirectWrite implementation for OpenGL rendering seems to be mispositioning glyphs for multi-byte codepoints drawn from SMP or higher.
Multiple glyphs are being positioned a top each other when a glyph from the SMP is selected--either the Special Character dialog or as a bracketed :emoji: autocorrect entry.
Using glyphs for BMP codepoints does not cause the misplacement, but they are affected once a glyph from the SMP is inserted onto a line.
Created attachment 123629 [details]
BMP and SMP glyphs with OpenGL and DirectWrite rendering
Created attachment 123630 [details]
BMP and SMP glyphs with Default rendering
@Tor, should this be closed duplicate of bug 97319 cmts 9-10?
*** This bug has been marked as a duplicate of bug 97319 ***