Description: When I select a slide transition that my system does not support (maybe because of low OPENGL version?) like Honeycomb, Impress crashes. It would be nice if Libreoffice filtered out of the list every effect that is not supported in Slide Transition or Custom Animation. Or just maybe when clicking the effect, display a message "Effect is not supported in your system". Steps to Reproduce: 1. Select a slide transition that my system does not support Actual Results: Impress crashes Expected Results: Impress should just deny applying the effect with a message or filter it out of the list previously. Reproducible: Always User Profile Reset: Yes Additional Info: Windows 7 SP1 (32bit and 64bit systems) Various OPENGL versions User-Agent: Mozilla/5.0 (Windows NT 6.1; WOW64; rv:45.0) Gecko/20100101 Firefox/45.0
5.0 branch is EOL. Could you give a try to last stable LO version 5.2.2?
(In reply to Julien Nabet from comment #1) > 5.0 branch is EOL. Could you give a try to last stable LO version 5.2.2? Yes, it still happens with 5.2.2 The systems with Windows 7 SP1 that crash Impress are in a lab which I don't access right now. But I did a fresh install of LO v5.2.2 in a laptop with XP SP3 and it shows the same behavior. The slide transitions that work are: Wipe, Wheel, Uncover, Random Bars, Checkers, Shape, Box, Wedge, Venetian, Cut, Cover, Dissolve, Random, Comb, Push, Split, Diagonal. The slide transitions that DON'T work and immediately crash Impress upon clicking on them are: Fade, Tiles, Cube, Circles, Helix, Fall, Turn Around, Iris, Turn Down, Rochade, 3D Venetian, Static, Fine Dissolve, Vortex, Ripple, Glitter, Honeycomb, Newsflash.
OpenGL Extensions Viewer 3.0 reports for my system with XP SP3: Renderer: Intel 915GM Vendor: Intel Memory: 128 MB Version: 1.4.0 - Build 4.14.10.3984 Shading language version: N/A Max texture size: 2048 x 2048 Max texture coordinates: 8 Max vertex texture image units: 0 Max texture image units: 16 Max geometry texture units: 0 Max anisotropic filtering value: 4 Max number of light sources: 16 Max viewport size: 2048 x 2048 Max uniform vertex components: 0 Max uniform fragment components: 0 Max geometry uniform components: 0 Max varying floats: 0 Max samples: 0 Max draw buffers: 0 Extensions: 51 GL_3DFX_texture_compression_FXT1 GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_WIN_swap_hint WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_EXT_swap_control Core features v1.1 (100 % - 7/7) v1.2 (100 % - 8/8) v1.3 (100 % - 9/9) v1.4 (100 % - 15/15) v1.5 (33 % - 1/3) v2.0 (10 % - 1/10) v2.1 (0 % - 0/3) v3.0 (0 % - 0/23) v3.1 (0 % - 0/8) v3.2 (0 % - 0/9) v3.3 (0 % - 0/9) v4.0 (0 % - 0/13) v4.1 (0 % - 0/7) OpenGL driver version check (Current: 6.14.10.3984, Latest known: 6.14.10.3943): Latest version of display drivers found According the database, you are running the latest display drivers for your video card. Compiled vertex array support This feature improves OpenGL performance by using video memory to cache transformed vertices. Multitexture support This feature accelerates complex rendering such as lightmaps or environment mapping. Secondary color support This feature provides an alternate method of coloring specular highlights on polygons. S3TC compression support This feature improves texture mapping performance in some applications by using lossy compression. No texture edge clamp support This feature adds clamping control to edge texel filtering. Some programs may not render textures correctly (black line on borders.) Vertex program support This feature enables a wide variety of effects via flexible vertex programming (equivalent to DX8 Vertex Shader.) Fragment program support This feature enables a wide variety of effects via per pixel programming (equivalent to DX9 Pixel Shader.) Texture anisotropic filtering support This feature improves the quality of texture mapping on oblique surfaces. No OpenGL Shading Language support This may break compatibility for applications using per pixel shading. No Frame buffer object support This may break compatibility for applications using render to texture functions. Extension verification: GL_ARB_debug_output was not found, but has the entry point glGetPointerv GL_ARB_imaging was not found, but has the entry point glBlendEquation WGL_EXT_extensions_string was not found, but has the entry point wglGetExtensionsStringEXT GL_ARB_vertex_buffer_object was not found, but is available in driver version 1.4.0 - Build 4.14.10.4020
Thank you for your feedback. I put back version back because this field corresponds to the oldest LO version where the bug can be encountered.
billy78: in your lab with Win7 if you install LO 5.2.2, it should be ok thanks to https://cgit.freedesktop.org/libreoffice/core/commit/?h=libreoffice-5-2-1&id=a2aa528f5a842cceedd82a3c9329bfa9ecb7e285 Indeed, this patch blacklist Intel drivers for Windows 7. Michael: should we blacklist Intel drivers for XP too?
Julien, I think that I *did* try 5.2.2 and also crashed in my lab. However, since now I'm not really sure for the earliest version that the probleam appeared, on Monday I'll do a completely fresh install of LO 5.0.0, 5.1.0, 5.2.0 and 5.2.2 in my lab and also report opengl data.
(In reply to billy78 from comment #6) > Julien, I think that I *did* try 5.2.2 and also crashed in my lab. However, > since now I'm not really sure for the earliest version that the probleam > appeared, on Monday I'll do a completely fresh install of LO 5.0.0, 5.1.0, > 5.2.0 and 5.2.2 in my lab and also report opengl data. Ok, think about renaming your LO directory profile (seehttps://wiki.documentfoundation.org/UserProfile#Windows) so it'll force LO to check Windows config during its next launch.
> Michael: should we blacklist Intel drivers for XP too? Certainly - for anything < Windows 10 - the -Intel- drivers appear un-enumbered by things like thread-safety, testing, reliability. A patch to the XML to implement that much appreciated ! =) Then again - I could swear that GL should not be enabled on Windows XP at all - if it is that worries me generally, we should disable it there completely I think. Thanks.
(In reply to Michael Meeks from comment #8) > > Michael: should we blacklist Intel drivers for XP too? > > Certainly - for anything < Windows 10 - the -Intel- drivers appear > un-enumbered by things like thread-safety, testing, reliability. > > A patch to the XML to implement that much appreciated ! =) > I agree > Then again - I could swear that GL should not be enabled on Windows XP at > all - if it is that worries me generally, we should disable it there > completely I think. Indeed, I just noticed this: 47 <entry os="xp" vendor="all"> 48 <device id="all"/> So at least on XP, OpenGL should be disabled. (see http://opengrok.libreoffice.org/xref/core/vcl/opengl/opengl_blacklist_windows.xml#47) Would there be some bug on blacklist management? Billy: just to be sure, Force OpenGL option isn't checked, is it?
> Billy: just to be sure, Force OpenGL option isn't checked, is it? Julien, Force OpenGL is not checked. Only "Use hardware acceleration" and "Use anti-aliasing" are checked, but these make no difference if I uncheck them too.
I've done some tests with portable LO versions on my XP SP3 and I suspect that tomorrow I'll experience the same results for Win7: v5.0.0 does not crash (complex transitions just don't do anything) v5.1.0 and v5.1.5 do not crash (complex transitions just don't do anything) v5.2.0, v5.2.1 and v5.2.2 crash with the transitions that I have mentioned. I will change the earliest LO version affected to 5.2.0 (release, since I don't know about beta and RC) and I'll post the results with Win7 tomorrow.
*** Bug 103046 has been marked as a duplicate of this bug. ***
Here's my comment from the other bug report: "Reproduced with v5.2.1.2 / Windows 7. Filing crash report wasn't offered, and WinDbg backtrace was useless, the only result of the analysis was that the application had exited. This is the content of opengl_device.log: DriverVersion: 2.7.1.6 DriverDate: 6-18-2010 DeviceID: PCI\VEN_102B&DEV_2539&SUBSYS_0040102B&REV_01 AdapterVendorID: 0x102b AdapterDeviceID: 0x2539 AdapterSubsysID: 0x0040102b DeviceKey: System\CurrentControlSet\Control\Video\{CC00E15A-1A8D-4171-B4B3-930DEB562651}\0000 DeviceString: Matrox Millennium P690 PCIe x16" https://bugs.documentfoundation.org/show_bug.cgi?id=103046#c15
I have just finished my tests in a Win7 SP1 32-bit laptop. Transitions work up to v5.2.0 beta1 (alpha1 and beta1). From beta2 and above (beta2 and all RCs) transitions crash. OpenGL Viewer reports: Renderer: Mobile Intel(R) 4 Series Express Chipset Family Vendor: Intel Memory: 0 MB Version: 2.1.0 - Build 8.15.10.2057 Shading language version: 1.20 - Intel Build 8.15.10.2057 Max texture size: 4096 x 4096 Max texture coordinates: 0 Max vertex texture image units: 16 Max texture image units: 16 Max geometry texture units: 0 Max anisotropic filtering value: 2 Max number of light sources: 16 Max viewport size: 4096 x 4096 Max uniform vertex components: 512 Max uniform fragment components: 1024 Max geometry uniform components: 0 Max varying floats: 41 Max samples: 0 Max draw buffers: 7 Extensions: 77 GL_3DFX_texture_compression_FXT1 GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_separate_stencil GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_conditional_render GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control Core features v1.1 (100 % - 7/7) v1.2 (100 % - 8/8) v1.3 (100 % - 9/9) v1.4 (100 % - 15/15) v1.5 (100 % - 3/3) v2.0 (100 % - 10/10) v2.1 (100 % - 3/3) v3.0 (21 % - 5/23) v3.1 (25 % - 2/8) v3.2 (0 % - 0/10) v3.3 (0 % - 0/10) v4.0 (0 % - 0/14) v4.1 (0 % - 0/7) v4.2 (0 % - 0/13) v4.3 (0 % - 0/23) v4.4 (0 % - 0/10) v4.5 (0 % - 0/11) vARB 2015 (0 % - 0/13) vARB 2016 (0 % - 0/1) OpenGL driver version check (Current: 2.1.0 - Build 8.15.10.2057, Latest known: 2.1.0 - Build 8.15.10.1808): Latest version of display drivers found According the database, you are running the latest display drivers for your video card. No ICD registry entry The current OpenGL driver doesn't expose the SOFTWARE/Microsoft/Windows (NT)/CurrentVersion/OpenGLDrivers registry entry. Unable to detect the driver version, driver revision name and filename. Multitexture support This feature accelerates complex rendering such as lightmaps or environment mapping. Secondary color support This feature provides an alternate method of coloring specular highlights on polygons. S3TC compression support This feature improves texture mapping performance in some applications by using lossy compression. Texture edge clamp support This feature improves texturing quality by adding clamping control to edge texel filtering. Vertex program support This feature enables a wide variety of effects via flexible vertex programming (equivalent to DX8 Vertex Shader.) Fragment program support This feature enables a wide variety of effects via per pixel programming (equivalent to DX9 Pixel Shader.) Texture anisotropic filtering support This feature improves the quality of texture mapping on oblique surfaces. Occlusion test support This feature provides hardware accelerated culling for objects. Point sprite support This feature improves performance in some particle systems. OpenGL Shading Language support This feature enables high level shading language for shaders. Frame buffer object support This feature enables render to texture functionality. Extension verification: GL_ARB_color_buffer_float has the entry point glClampColorARB missing! GL_ARB_draw_buffers has the entry point glDrawBuffersARB missing! GL_ARB_multitexture has the entry point glActiveTextureARB missing! GL_ARB_multitexture has the entry point glClientActiveTextureARB missing! GL_ARB_multitexture has the entry point glMultiTexCoord1dARB missing! GL_ARB_multitexture has the entry point glMultiTexCoord1dvARB missing! GL_ARB_multitexture has the entry point glMultiTexCoord1fARB missing! GL_ARB_multitexture has the entry point glMultiTexCoord1fvARB missing! GL_ARB_multitexture has the entry point glMultiTexCoord1iARB missing! GL_ARB_multitexture has the entry point glMultiTexCoord1ivARB missing! GL_ARB_multitexture has the entry point glMultiTexCoord1sARB missing! GL_ARB_multitexture has the entry point glMultiTexCoord1svARB missing! GL_ARB_multitexture has the entry point glMultiTexCoord2dARB missing! GL_ARB_multitexture has the entry point glMultiTexCoord2dvARB missing! GL_ARB_multitexture has the entry point glMultiTexCoord2fARB missing! GL_ARB_multitexture has the entry point glMultiTexCoord2fvARB missing! GL_ARB_multitexture has the entry point glMultiTexCoord2iARB missing! GL_ARB_multitexture has the entry point glMultiTexCoord2ivARB missing! GL_ARB_multitexture has the entry point glMultiTexCoord2sARB missing! GL_ARB_multitexture has the entry point glMultiTexCoord2svARB missing! GL_ARB_multitexture has the entry point glMultiTexCoord3dARB missing! GL_ARB_multitexture has the entry point glMultiTexCoord3dvARB missing! GL_ARB_multitexture has the entry point glMultiTexCoord3fARB missing! GL_ARB_multitexture has the entry point glMultiTexCoord3fvARB missing! GL_ARB_multitexture has the entry point glMultiTexCoord3iARB missing! GL_ARB_multitexture has the entry point glMultiTexCoord3ivARB missing! GL_ARB_multitexture has the entry point glMultiTexCoord3sARB missing! GL_ARB_multitexture has the entry point glMultiTexCoord3svARB missing! GL_ARB_multitexture has the entry point glMultiTexCoord4dARB missing! GL_ARB_multitexture has the entry point glMultiTexCoord4dvARB missing! GL_ARB_multitexture has the entry point glMultiTexCoord4fARB missing! GL_ARB_multitexture has the entry point glMultiTexCoord4fvARB missing! GL_ARB_multitexture has the entry point glMultiTexCoord4iARB missing! GL_ARB_multitexture has the entry point glMultiTexCoord4ivARB missing! GL_ARB_multitexture has the entry point glMultiTexCoord4sARB missing! GL_ARB_multitexture has the entry point glMultiTexCoord4svARB missing! GL_ARB_occlusion_query has the entry point glBeginQueryARB missing! GL_ARB_occlusion_query has the entry point glDeleteQueriesARB missing! GL_ARB_occlusion_query has the entry point glEndQueryARB missing! GL_ARB_occlusion_query has the entry point glGenQueriesARB missing! GL_ARB_occlusion_query has the entry point glGetQueryObjectivARB missing! GL_ARB_occlusion_query has the entry point glGetQueryObjectuivARB missing! GL_ARB_occlusion_query has the entry point glGetQueryivARB missing! GL_ARB_occlusion_query has the entry point glIsQueryARB missing! GL_ARB_point_parameters has the entry point glPointParameterfARB missing! GL_ARB_point_parameters has the entry point glPointParameterfvARB missing! GL_ARB_shader_objects has the entry point glAttachObjectARB missing! GL_ARB_shader_objects has the entry point glCompileShaderARB missing! GL_ARB_shader_objects has the entry point glCreateProgramObjectARB missing! GL_ARB_shader_objects has the entry point glCreateShaderObjectARB missing! GL_ARB_shader_objects has the entry point glDeleteObjectARB missing! GL_ARB_shader_objects has the entry point glDetachObjectARB missing! GL_ARB_shader_objects has the entry point glGetActiveUniformARB missing! GL_ARB_shader_objects has the entry point glGetAttachedObjectsARB missing! GL_ARB_shader_objects has the entry point glGetHandleARB missing! GL_ARB_shader_objects has the entry point glGetInfoLogARB missing! GL_ARB_shader_objects has the entry point glGetObjectParameterfvARB missing! GL_ARB_shader_objects has the entry point glGetObjectParameterivARB missing! GL_ARB_shader_objects has the entry point glGetShaderSourceARB missing! GL_ARB_shader_objects has the entry point glGetUniformLocationARB missing! GL_ARB_shader_objects has the entry point glGetUniformfvARB missing! GL_ARB_shader_objects has the entry point glGetUniformivARB missing! GL_ARB_shader_objects has the entry point glLinkProgramARB missing! GL_ARB_shader_objects has the entry point glShaderSourceARB missing! GL_ARB_shader_objects has the entry point glUniform1fARB missing! GL_ARB_shader_objects has the entry point glUniform1fvARB missing! GL_ARB_shader_objects has the entry point glUniform1iARB missing! GL_ARB_shader_objects has the entry point glUniform1ivARB missing! GL_ARB_shader_objects has the entry point glUniform2fARB missing! GL_ARB_shader_objects has the entry point glUniform2fvARB missing! GL_ARB_shader_objects has the entry point glUniform2iARB missing! GL_ARB_shader_objects has the entry point glUniform2ivARB missing! GL_ARB_shader_objects has the entry point glUniform3fARB missing! GL_ARB_shader_objects has the entry point glUniform3fvARB missing! GL_ARB_shader_objects has the entry point glUniform3iARB missing! GL_ARB_shader_objects has the entry point glUniform3ivARB missing! GL_ARB_shader_objects has the entry point glUniform4fARB missing! GL_ARB_shader_objects has the entry point glUniform4fvARB missing! GL_ARB_shader_objects has the entry point glUniform4iARB missing! GL_ARB_shader_objects has the entry point glUniform4ivARB missing! GL_ARB_shader_objects has the entry point glUniformMatrix2fvARB missing! GL_ARB_shader_objects has the entry point glUniformMatrix3fvARB missing! GL_ARB_shader_objects has the entry point glUniformMatrix4fvARB missing! GL_ARB_shader_objects has the entry point glUseProgramObjectARB missing! GL_ARB_shader_objects has the entry point glValidateProgramARB missing! GL_ARB_texture_compression has the entry point glCompressedTexImage1DARB missing! GL_ARB_texture_compression has the entry point glCompressedTexImage2DARB missing! GL_ARB_texture_compression has the entry point glCompressedTexImage3DARB missing! GL_ARB_texture_compression has the entry point glCompressedTexSubImage1DARB missing! GL_ARB_texture_compression has the entry point glCompressedTexSubImage2DARB missing! GL_ARB_texture_compression has the entry point glCompressedTexSubImage3DARB missing! GL_ARB_texture_compression has the entry point glGetCompressedTexImageARB missing! GL_ARB_transpose_matrix has the entry point glLoadTransposeMatrixdARB missing! GL_ARB_transpose_matrix has the entry point glLoadTransposeMatrixfARB missing! GL_ARB_transpose_matrix has the entry point glMultTransposeMatrixdARB missing! GL_ARB_transpose_matrix has the entry point glMultTransposeMatrixfARB missing! GL_ARB_vertex_buffer_object has the entry point glBindBufferARB missing! GL_ARB_vertex_buffer_object has the entry point glBufferDataARB missing! GL_ARB_vertex_buffer_object has the entry point glBufferSubDataARB missing! GL_ARB_vertex_buffer_object has the entry point glDeleteBuffersARB missing! GL_ARB_vertex_buffer_object has the entry point glGenBuffersARB missing! GL_ARB_vertex_buffer_object has the entry point glGetBufferParameterivARB missing! GL_ARB_vertex_buffer_object has the entry point glGetBufferPointervARB missing! GL_ARB_vertex_buffer_object has the entry point glGetBufferSubDataARB missing! GL_ARB_vertex_buffer_object has the entry point glIsBufferARB missing! GL_ARB_vertex_buffer_object has the entry point glMapBufferARB missing! GL_ARB_vertex_buffer_object has the entry point glUnmapBufferARB missing! GL_ARB_vertex_program has the entry point glBindProgramARB missing! GL_ARB_vertex_program has the entry point glDeleteProgramsARB missing! GL_ARB_vertex_program has the entry point glDisableVertexAttribArrayARB missing! GL_ARB_vertex_program has the entry point glEnableVertexAttribArrayARB missing! GL_ARB_vertex_program has the entry point glGenProgramsARB missing! GL_ARB_vertex_program has the entry point glGetProgramEnvParameterdvARB missing! GL_ARB_vertex_program has the entry point glGetProgramEnvParameterfvARB missing! GL_ARB_vertex_program has the entry point glGetProgramLocalParameterdvARB missing! GL_ARB_vertex_program has the entry point glGetProgramLocalParameterfvARB missing! GL_ARB_vertex_program has the entry point glGetProgramStringARB missing! GL_ARB_vertex_program has the entry point glGetProgramivARB missing! GL_ARB_vertex_program has the entry point glGetVertexAttribPointervARB missing! GL_ARB_vertex_program has the entry point glGetVertexAttribdvARB missing! GL_ARB_vertex_program has the entry point glGetVertexAttribfvARB missing! GL_ARB_vertex_program has the entry point glGetVertexAttribivARB missing! GL_ARB_vertex_program has the entry point glIsProgramARB missing! GL_ARB_vertex_program has the entry point glProgramEnvParameter4dARB missing! GL_ARB_vertex_program has the entry point glProgramEnvParameter4dvARB missing! GL_ARB_vertex_program has the entry point glProgramEnvParameter4fARB missing! GL_ARB_vertex_program has the entry point glProgramEnvParameter4fvARB missing! GL_ARB_vertex_program has the entry point glProgramLocalParameter4dARB missing! GL_ARB_vertex_program has the entry point glProgramLocalParameter4dvARB missing! GL_ARB_vertex_program has the entry point glProgramLocalParameter4fARB missing! GL_ARB_vertex_program has the entry point glProgramLocalParameter4fvARB missing! GL_ARB_vertex_program has the entry point glProgramStringARB missing! GL_ARB_vertex_program has the entry point glVertexAttrib1dARB missing! GL_ARB_vertex_program has the entry point glVertexAttrib1dvARB missing! GL_ARB_vertex_program has the entry point glVertexAttrib1fARB missing! GL_ARB_vertex_program has the entry point glVertexAttrib1fvARB missing! GL_ARB_vertex_program has the entry point glVertexAttrib1sARB missing! GL_ARB_vertex_program has the entry point glVertexAttrib1svARB missing! GL_ARB_vertex_program has the entry point glVertexAttrib2dARB missing! GL_ARB_vertex_program has the entry point glVertexAttrib2dvARB missing! GL_ARB_vertex_program has the entry point glVertexAttrib2fARB missing! GL_ARB_vertex_program has the entry point glVertexAttrib2fvARB missing! GL_ARB_vertex_program has the entry point glVertexAttrib2sARB missing! GL_ARB_vertex_program has the entry point glVertexAttrib2svARB missing! GL_ARB_vertex_program has the entry point glVertexAttrib3dARB missing! GL_ARB_vertex_program has the entry point glVertexAttrib3dvARB missing! GL_ARB_vertex_program has the entry point glVertexAttrib3fARB missing! GL_ARB_vertex_program has the entry point glVertexAttrib3fvARB missing! GL_ARB_vertex_program has the entry point glVertexAttrib3sARB missing! GL_ARB_vertex_program has the entry point glVertexAttrib3svARB missing! GL_ARB_vertex_program has the entry point glVertexAttrib4NbvARB missing! GL_ARB_vertex_program has the entry point glVertexAttrib4NivARB missing! GL_ARB_vertex_program has the entry point glVertexAttrib4NsvARB missing! GL_ARB_vertex_program has the entry point glVertexAttrib4NubARB missing! GL_ARB_vertex_program has the entry point glVertexAttrib4NubvARB missing! GL_ARB_vertex_program has the entry point glVertexAttrib4NuivARB missing! GL_ARB_vertex_program has the entry point glVertexAttrib4NusvARB missing! GL_ARB_vertex_program has the entry point glVertexAttrib4bvARB missing! GL_ARB_vertex_program has the entry point glVertexAttrib4dARB missing! GL_ARB_vertex_program has the entry point glVertexAttrib4dvARB missing! GL_ARB_vertex_program has the entry point glVertexAttrib4fARB missing! GL_ARB_vertex_program has the entry point glVertexAttrib4fvARB missing! GL_ARB_vertex_program has the entry point glVertexAttrib4ivARB missing! GL_ARB_vertex_program has the entry point glVertexAttrib4sARB missing! GL_ARB_vertex_program has the entry point glVertexAttrib4svARB missing! GL_ARB_vertex_program has the entry point glVertexAttrib4ubvARB missing! GL_ARB_vertex_program has the entry point glVertexAttrib4uivARB missing! GL_ARB_vertex_program has the entry point glVertexAttrib4usvARB missing! GL_ARB_vertex_program has the entry point glVertexAttribPointerARB missing! GL_ARB_vertex_shader has the entry point glBindAttribLocationARB missing! GL_ARB_vertex_shader has the entry point glGetActiveAttribARB missing! GL_ARB_vertex_shader has the entry point glGetAttribLocationARB missing! GL_ARB_window_pos has the entry point glWindowPos2dARB missing! GL_ARB_window_pos has the entry point glWindowPos2dvARB missing! GL_ARB_window_pos has the entry point glWindowPos2fARB missing! GL_ARB_window_pos has the entry point glWindowPos2fvARB missing! GL_ARB_window_pos has the entry point glWindowPos2iARB missing! GL_ARB_window_pos has the entry point glWindowPos2ivARB missing! GL_ARB_window_pos has the entry point glWindowPos2sARB missing! GL_ARB_window_pos has the entry point glWindowPos2svARB missing! GL_ARB_window_pos has the entry point glWindowPos3dARB missing! GL_ARB_window_pos has the entry point glWindowPos3dvARB missing! GL_ARB_window_pos has the entry point glWindowPos3fARB missing! GL_ARB_window_pos has the entry point glWindowPos3fvARB missing! GL_ARB_window_pos has the entry point glWindowPos3iARB missing! GL_ARB_window_pos has the entry point glWindowPos3ivARB missing! GL_ARB_window_pos has the entry point glWindowPos3sARB missing! GL_ARB_window_pos has the entry point glWindowPos3svARB missing! GL_ATI_separate_stencil has the entry point glStencilFuncSeparateATI missing! GL_ATI_separate_stencil has the entry point glStencilOpSeparateATI missing! GL_EXT_blend_color has the entry point glBlendColorEXT missing! GL_EXT_blend_equation_separate has the entry point glBlendEquationSeparateEXT missing! GL_EXT_blend_func_separate has the entry point glBlendFuncSeparateEXT missing! GL_EXT_blend_minmax has the entry point glBlendEquationEXT missing! GL_EXT_color_subtable was not found, but has the entry point glColorSubTableEXT GL_EXT_compiled_vertex_array has the entry point glLockArraysEXT missing! GL_EXT_compiled_vertex_array has the entry point glUnlockArraysEXT missing! GL_EXT_draw_range_elements has the entry point glDrawRangeElementsEXT missing! GL_EXT_fog_coord has the entry point glFogCoordPointerEXT missing! GL_EXT_fog_coord has the entry point glFogCoorddEXT missing! GL_EXT_fog_coord has the entry point glFogCoorddvEXT missing! GL_EXT_fog_coord has the entry point glFogCoordfEXT missing! GL_EXT_fog_coord has the entry point glFogCoordfvEXT missing! GL_EXT_framebuffer_object has the entry point glBindFramebufferEXT missing! GL_EXT_framebuffer_object has the entry point glBindRenderbufferEXT missing! GL_EXT_framebuffer_object has the entry point glCheckFramebufferStatusEXT missing! GL_EXT_framebuffer_object has the entry point glDeleteFramebuffersEXT missing! GL_EXT_framebuffer_object has the entry point glDeleteRenderbuffersEXT missing! GL_EXT_framebuffer_object has the entry point glFramebufferRenderbufferEXT missing! GL_EXT_framebuffer_object has the entry point glFramebufferTexture1DEXT missing! GL_EXT_framebuffer_object has the entry point glFramebufferTexture2DEXT missing! GL_EXT_framebuffer_object has the entry point glFramebufferTexture3DEXT missing! GL_EXT_framebuffer_object has the entry point glGenFramebuffersEXT missing! GL_EXT_framebuffer_object has the entry point glGenRenderbuffersEXT missing! GL_EXT_framebuffer_object has the entry point glGenerateMipmapEXT missing! GL_EXT_framebuffer_object has the entry point glGetFramebufferAttachmentParameterivEXT missing! GL_EXT_framebuffer_object has the entry point glGetRenderbufferParameterivEXT missing! GL_EXT_framebuffer_object has the entry point glIsFramebufferEXT missing! GL_EXT_framebuffer_object has the entry point glIsRenderbufferEXT missing! GL_EXT_framebuffer_object has the entry point glRenderbufferStorageEXT missing! GL_EXT_multi_draw_arrays has the entry point glMultiDrawArraysEXT missing! GL_EXT_multi_draw_arrays has the entry point glMultiDrawElementsEXT missing! GL_EXT_paletted_texture was not found, but has the entry point glColorTableEXT GL_EXT_paletted_texture was not found, but has the entry point glGetColorTableEXT GL_EXT_paletted_texture was not found, but has the entry point glGetColorTableParameterfvEXT GL_EXT_paletted_texture was not found, but has the entry point glGetColorTableParameterivEXT GL_EXT_secondary_color has the entry point glSecondaryColor3bEXT missing! GL_EXT_secondary_color has the entry point glSecondaryColor3bvEXT missing! GL_EXT_secondary_color has the entry point glSecondaryColor3dEXT missing! GL_EXT_secondary_color has the entry point glSecondaryColor3dvEXT missing! GL_EXT_secondary_color has the entry point glSecondaryColor3fEXT missing! GL_EXT_secondary_color has the entry point glSecondaryColor3fvEXT missing! GL_EXT_secondary_color has the entry point glSecondaryColor3iEXT missing! GL_EXT_secondary_color has the entry point glSecondaryColor3ivEXT missing! GL_EXT_secondary_color has the entry point glSecondaryColor3sEXT missing! GL_EXT_secondary_color has the entry point glSecondaryColor3svEXT missing! GL_EXT_secondary_color has the entry point glSecondaryColor3ubEXT missing! GL_EXT_secondary_color has the entry point glSecondaryColor3ubvEXT missing! GL_EXT_secondary_color has the entry point glSecondaryColor3uiEXT missing! GL_EXT_secondary_color has the entry point glSecondaryColor3uivEXT missing! GL_EXT_secondary_color has the entry point glSecondaryColor3usEXT missing! GL_EXT_secondary_color has the entry point glSecondaryColor3usvEXT missing! GL_EXT_secondary_color has the entry point glSecondaryColorPointerEXT missing! GL_EXT_stencil_two_side has the entry point glActiveStencilFaceEXT missing! GL_EXT_texture3D has the entry point glTexImage3DEXT missing! GL_NV_conditional_render has the entry point glBeginConditionalRenderNV missing! GL_NV_conditional_render has the entry point glEndConditionalRenderNV missing! WGL_ARB_buffer_region has the entry point wglCreateBufferRegionARB missing! WGL_ARB_buffer_region has the entry point wglDeleteBufferRegionARB missing! WGL_ARB_buffer_region has the entry point wglRestoreBufferRegionARB missing! WGL_ARB_buffer_region has the entry point wglSaveBufferRegionARB missing! WGL_ARB_buffer_region has been added to the extensions list of Mobile Intel(R) 4 Series Express Chipset Family WGL_ARB_extensions_string has the entry point wglGetExtensionsStringARB missing! WGL_ARB_extensions_string has been added to the extensions list of Mobile Intel(R) 4 Series Express Chipset Family WGL_ARB_make_current_read has the entry point wglGetCurrentReadDCARB missing! WGL_ARB_make_current_read has the entry point wglMakeContextCurrentARB missing! WGL_ARB_make_current_read has been added to the extensions list of Mobile Intel(R) 4 Series Express Chipset Family WGL_ARB_pbuffer has the entry point wglCreatePbufferARB missing! WGL_ARB_pbuffer has the entry point wglDestroyPbufferARB missing! WGL_ARB_pbuffer has the entry point wglGetPbufferDCARB missing! WGL_ARB_pbuffer has the entry point wglQueryPbufferARB missing! WGL_ARB_pbuffer has the entry point wglReleasePbufferDCARB missing! WGL_ARB_pbuffer has been added to the extensions list of Mobile Intel(R) 4 Series Express Chipset Family WGL_ARB_pixel_format has the entry point wglChoosePixelFormatARB missing! WGL_ARB_pixel_format has the entry point wglGetPixelFormatAttribfvARB missing! WGL_ARB_pixel_format has the entry point wglGetPixelFormatAttribivARB missing! WGL_ARB_pixel_format has been added to the extensions list of Mobile Intel(R) 4 Series Express Chipset Family WGL_ARB_pixel_format_float has been added to the extensions list of Mobile Intel(R) 4 Series Express Chipset Family WGL_EXT_extensions_string has the entry point wglGetExtensionsStringEXT missing! WGL_EXT_extensions_string has been added to the extensions list of Mobile Intel(R) 4 Series Express Chipset Family WGL_EXT_swap_control has the entry point wglGetSwapIntervalEXT missing! WGL_EXT_swap_control has the entry point wglSwapIntervalEXT missing! WGL_EXT_swap_control has been added to the extensions list of Mobile Intel(R) 4 Series Express Chipset Family GL_ARB_depth_buffer_float was not found, but is available in driver version 2.1.0 - Build 6.14.10.5237 GL_ARB_framebuffer_object was not found, but is available in driver version 2.1.0 - Build 6.14.10.5237 GL_ARB_framebuffer_sRGB was not found, but is available in driver version 2.1.0 - Build 6.14.10.5237 GL_ARB_half_float_vertex was not found, but is available in driver version 2.1.0 - Build 6.14.10.5237 GL_ARB_texture_compression_rgtc was not found, but is available in driver version 2.1.0 - Build 6.14.10.5237 GL_ARB_texture_rg was not found, but is available in driver version 2.1.0 - Build 6.14.10.5237 GL_ARB_vertex_array_object was not found, but is available in driver version 2.1.0 - Build 6.14.10.5237 GL_EXT_draw_buffers2 was not found, but is available in driver version 2.1.0 - Build 6.14.10.5237 GL_EXT_framebuffer_blit was not found, but is available in driver version 2.1.0 - Build 6.14.10.5237 GL_EXT_packed_depth_stencil was not found, but is available in driver version 2.1.0 - Build 6.14.10.5237 GL_EXT_packed_float was not found, but is available in driver version 2.1.0 - Build 6.14.10.5237 GL_EXT_texture_edge_clamp was not found, but is available in driver version 2.1.0 - Build 6.14.10.5237 GL_EXT_texture_shared_exponent was not found, but is available in driver version 2.1.0 - Build 6.14.10.5237 GL_EXT_transform_feedback was not found, but is available in driver version 2.1.0 - Build 6.14.10.5237
I'm sorry for the previous long post, I don't know how to edit it :-( BTW, when I'm saying that transitions work up to v5.2.0 beta1, I mean that they don't make Impress crash. They actually do nothing during preview.
Created attachment 128088 [details] ODP with Fade on the 2nd slide
I too have Impress crashing LO upon custom slide transition. Test file attached above. OpenGL disabled. However I recall not having this problem with 5.0 series I first encountered it on 5.1.5 (Still!) Then upon upgrading to the latest release 5.2.2, the same happens.
Windows 7 + Intel GL is known to be a horror gallery. We should black-list that, the problem I guess is that we need to disable GL for presentations as well - separately somehow. Probably - we should disable Impress GL transitions for actively black-listed hardware/os/version combinations - that would solve this bug, rather than over-complicating things. Patches most welcome.
(In reply to Michael Meeks from comment #19) > Windows 7 + Intel GL is known to be a horror gallery. We should black-list > that, the problem I guess is that we need to disable GL for presentations as > well - separately somehow. That's one way to solve it, but I've also seen those fancy transitions working perfectly on my computer (Win7). It seems when some patch is made to fix a bug for another OS, things go down on this one: either some custom animation effects don't work properly (like popping in when "Fly In" is chosen), or crashing. Btw, I recall now that 5.0.6 was ok for me.
I don't know why I set 5.0.0.5 as earliest version... adjusting to beta 2 based on Billy78's triage in comment 14. Thanks!
*** Bug 103551 has been marked as a duplicate of this bug. ***
(In reply to Aron Budea from comment #21) > I don't know why I set 5.0.0.5 as earliest version... adjusting to beta 2 > based on Billy78's triage in comment 14. Thanks! That saves me (and probably many others) the confusion. :-) I'm still puzzled by "that is not supported (maybe because of low OPENGL version)". I can't see how OpenGL got "lowered" on 5.2. If this is unrelated, I suggest removing this part. Are you mixing up OpenGL with OpenCL?
(In reply to Kumāra from comment #23) > (In reply to Aron Budea from comment #21) > > I don't know why I set 5.0.0.5 as earliest version... adjusting to beta 2 > > based on Billy78's triage in comment 14. Thanks! > > That saves me (and probably many others) the confusion. :-) > > I'm still puzzled by "that is not supported (maybe because of low OPENGL > version)". I can't see how OpenGL got "lowered" on 5.2. If this is > unrelated, I suggest removing this part. > > Are you mixing up OpenGL with OpenCL? I don't have any knowledge about Impress transitions and I thought that the crashes occurred due to not high enough OpenGL version in my system. I have no idea what OpenCL is and how it is related. If you think that this part should be removed from the title, please do so :-)
(In reply to billy78 from comment #24) > I don't have any knowledge about Impress transitions and I thought that the > crashes occurred due to not high enough OpenGL version in my system. I have > no idea what OpenCL is and how it is related. If you think that this part > should be removed from the title, please do so :-) Thanks for clarifying, Billy. I asked because you wrote: "Various OPENGL versions". What do you mean? Another thing: What do you mean by "They actually do nothing during preview." in Comment 15? I'd like to make the Summary clearer, but before that please confirm this: You have "Automatic Preview" enabled?
(In reply to Kumāra from comment #23) > (In reply to Aron Budea from comment #21) > > I don't know why I set 5.0.0.5 as earliest version... adjusting to beta 2 > > based on Billy78's triage in comment 14. Thanks! > > That saves me (and probably many others) the confusion. :-) Actually, this report was set to 5.0.0.5 originally. Also, it seems to vary based on GPU capabilities, since the system I reproduced this with (comment 13) crashes with 5.1.0.3, but not with 5.0.0.5. GLView reports 1.3 for the card.
(In reply to Kumāra from comment #25) > (In reply to billy78 from comment #24) > > I don't have any knowledge about Impress transitions and I thought that the > > crashes occurred due to not high enough OpenGL version in my system. I have > > no idea what OpenCL is and how it is related. If you think that this part > > should be removed from the title, please do so :-) > > Thanks for clarifying, Billy. > > I asked because you wrote: "Various OPENGL versions". What do you mean? > > Another thing: What do you mean by "They actually do nothing during > preview." in Comment 15? > > I'd like to make the Summary clearer, but before that please confirm this: > You have "Automatic Preview" enabled? I have "Automatic Preview" enabled. Clicking in a non-crashing transition, makes the grey background around the slide to go black for a second (like a transition for the slide is being displayed, but actually there is no effect, the contents appear in their place) and then the slide becomes active again. No visible effect is being applied to the slide. During slideshow, no transition is being applied, the slides appear like they have no transition.
The matter is probably explained here: https://bugs.documentfoundation.org/show_bug.cgi?id=103046#c12
Hello, experiencing the same on all Windows computers I tried (all Win 7). On Linux this works without issues. I can confirm with 5.2.2 and 5.2.3 is broken on Win, GL is reported to be disabled. (side note: if I force-enable it, LO enters endless crash-restart loop during startup...). Graphics card is Intel on both Win and Linux. Also, this bug seems to me to be related to Bug #97921.
(In reply to Martin Sourada from comment #29) > experiencing the same on all Windows computers I tried (all Win 7). On Linux > this works without issues. <snip> > Graphics card is Intel on both Win and Linux. Are the the same type/model?
Unfort(In reply to Kumāra from comment #30) > (In reply to Martin Sourada from comment #29) > > experiencing the same on all Windows computers I tried (all Win 7). On Linux > > this works without issues. > > <snip> > > > Graphics card is Intel on both Win and Linux. > > Are the the same type/model? Unfortunately not. I don't have win on my linux machine (notebook) and linux on the windows machines (desktops) and my CentOS can't seem to be able to produce bootable liveusb... :/ FWIW, the Linux machine reports its card as: 00:02.0 VGA compatible controller: Intel Corporation Haswell-ULT Integrated Graphics Controller (rev 0b) The Windows one as: Intel G41 Express Chipset And another Windows machine (also crashing) has: ATI Radeon HD 4550
*** Bug 105073 has been marked as a duplicate of this bug. ***
Ndarbant, please don't hijack an existing bug report for your different issue, open a new one instead.
Repro used during bibisect: open Impress, select slide transition Fall in Sidebar. 1. reverse bibisect in bibisect-win32-5.0 0df8c563531813dacfddd11bd25970e0c8068f8c is the first bad commit commit 0df8c563531813dacfddd11bd25970e0c8068f8c Author: Norbert Thiebaud <nthiebaud@gmail.com> Date: Sat Jun 6 05:01:43 2015 -0500 source 90e901b3f92b3c537aaf0dab83de2a9b073e761f # bad: [b7988d11e5d3751a4b366b2bfc9048f7a30e8526] source 87ac0b1e75a880a68ecb748bd4b34ae5a3d2ae98 # good: [a4f23b3ec86e92f49da9de4ccacd6ffcd8b343f8] source 0db96caf0fcce09b87621c11b584a6d81cc7df86 git bisect start 'b7988d11e5d3751a4b366b2bfc9048f7a30e8526' 'a4f23b3ec86e92f49da9de4ccacd6ffcd8b343f8' # bad: [aecec0adaaadcf485210ad65fbf9bc6207714ebf] source c718f637a6db3fc7c1a548bfc7a1d15d83ffdc81 git bisect bad aecec0adaaadcf485210ad65fbf9bc6207714ebf # good: [c3163bd21bf501d7e9a77ed772ea2d6236957298] source 20ddd5fe50bb2a9c62d6279ff118437fdbaf2102 git bisect good c3163bd21bf501d7e9a77ed772ea2d6236957298 # bad: [a2491fd07b5b1abb0eced44c0045575ea1c90249] source a570e3070943845d3e52c1d0cd406b1a530bf0c4 git bisect bad a2491fd07b5b1abb0eced44c0045575ea1c90249 # good: [0a49e019debfc8781da0ac5419aea2a023aaeeee] source 280aa181def7e04ddaedf41eca55c84ee4158b6c git bisect good 0a49e019debfc8781da0ac5419aea2a023aaeeee # good: [09a272da58ed20d395a30a3af5a6424a061e929f] source 122b149826d270b8cbb26e2044f8da25b1d29c25 git bisect good 09a272da58ed20d395a30a3af5a6424a061e929f # bad: [073f04e95e3ce2bc16e5541642a224c63d6633e8] source 2efb9d3c9841397cca3a66714504ee25d2120bd2 git bisect bad 073f04e95e3ce2bc16e5541642a224c63d6633e8 # bad: [c85a4f0692d3844bdc63262e18d3a5694af186f1] source a10adead1ae4a923592073cf5bef1de05518fdd9 git bisect bad c85a4f0692d3844bdc63262e18d3a5694af186f1 # bad: [c7b8ca7a24386db14ac99c2cf42f37f65f6bd974] source d6d8b6f01e5aaaa6be4bafa9c08a0ddb9a88803c git bisect bad c7b8ca7a24386db14ac99c2cf42f37f65f6bd974 # bad: [6605969caebc54bf34c8cbddebcb5fed3d8b9c5c] source e8997fb9a90e82e125900a4ef4598cc89bcb9d9e git bisect bad 6605969caebc54bf34c8cbddebcb5fed3d8b9c5c # bad: [0df8c563531813dacfddd11bd25970e0c8068f8c] source 90e901b3f92b3c537aaf0dab83de2a9b073e761f git bisect bad 0df8c563531813dacfddd11bd25970e0c8068f8c # first bad commit: [0df8c563531813dacfddd11bd25970e0c8068f8c] source sha:90e901b3f92b3c537aaf0dab83de2a9b073e761f24f307a090cd5d1c42 # good: [ce06a7386761f950fdccdf50a6b2876a3d4328c5] source a30886283f50f4e05f70175d110a1c55e02037f0 git bisect good ce06a7386761f950fdccdf50a6b2876a3d4328c5 # good: [9ebb73df4e03e6402c2c47507040bbd13cbe7355] source 2cc3adf3a5fa277a6b578bd3cc1cab0d01c897eb git bisect good 9ebb73df4e03e6402c2c47507040bbd13cbe7355 # first bad commit: [cba46ebdc48021b2ac2b0f1e299960c1261a6b1e] source 42f0f1397ad6c36410e26f8bbc04372a754b153d 2. bibisect in bibisect-win32-5.1 b57868affaa74e890f1a499556b0b1a151934364 is the first bad commit commit b57868affaa74e890f1a499556b0b1a151934364 Author: Norbert Thiebaud <nthiebaud@gmail.com> Date: Tue Dec 15 17:20:14 2015 -0800 source fe9bcdc5a5989f5f56488d75809b040c3f484202 # bad: [05d11632892a322664fb52bac90b2598b7fb7544] source 5616d22b57a9a5e57d545e912e029162a230829b # good: [5671e564f99e6d5a039f1906e7748f197e65c0ae] source 90e901b3f92b3c537aaf0dab83de2a9b073e761f git bisect start '05d11632892a322664fb52bac90b2598b7fb7544' '5671e564f99e6d5a039f1906e7748f197e65c0ae' # good: [a9acf38cc6143a041c0f41924df559995f487c46] source 33ca969387e2e4f92bad159619a5610e67272246 git bisect good a9acf38cc6143a041c0f41924df559995f487c46 # good: [a67b2805d11a5aeaa8ef38689e3baaea6c4d7151] source 3021a25b6d38e7de2e7a512c06adfea04a5394ec git bisect good a67b2805d11a5aeaa8ef38689e3baaea6c4d7151 # good: [19c96bd648a47d21842cf7a615d56e0035197cb1] source 0ecbe22d290ca14cfccaa239ad67309e5d14784d git bisect good 19c96bd648a47d21842cf7a615d56e0035197cb1 # good: [98d00792aec616b4c65341d1ff213be676374ee1] source 49c5b9a98c45cd082e7fa6b6e399c39cd664ed66 git bisect good 98d00792aec616b4c65341d1ff213be676374ee1 # good: [6c8872c1f5945c572af5560feaeecb352dc7e22d] source c99f75ca4535af54a23c375f843c8ece971f8589 git bisect good 6c8872c1f5945c572af5560feaeecb352dc7e22d # good: [2abc3dc18b9b089a569c342397bca4b275af8f9e] source b0c826638ee55b10749f58ca9efaf7e5c4f3a25f git bisect good 2abc3dc18b9b089a569c342397bca4b275af8f9e # bad: [3dbea69be0b554001624aec337979d8a3e547c31] source 07cef793f3cbe8bdada82c76e13e3ec1a7c3332d git bisect bad 3dbea69be0b554001624aec337979d8a3e547c31 # good: [9d2597f4ae69df08bcf8f1f62af214aea1d345c2] source 130c85b54928c025d18bc19a2a155eb85b742675 git bisect good 9d2597f4ae69df08bcf8f1f62af214aea1d345c2 # bad: [a60a023178fd6e6d8b0cb9dbfcbb533c6ca75306] source 2bdace55eaa2186168b67120324da03c63555ad3 git bisect bad a60a023178fd6e6d8b0cb9dbfcbb533c6ca75306 # bad: [08a28c642539b87862cf5994168fc02d969b5ef3] source 8f63516df72b49e9347d90750f6d3ef3d4a1813f git bisect bad 08a28c642539b87862cf5994168fc02d969b5ef3 # bad: [6f97a61842b78585637a1124bc43f6a2eb441bf8] source 0ab9db174ada1268283dca37004eead82876b308 git bisect bad 6f97a61842b78585637a1124bc43f6a2eb441bf8 # good: [7f0653d9de5bd35d6fad883234c83bc30befe945] source 1a4ce718c884a0a4568fb157617bc5fd5f71b9cd git bisect good 7f0653d9de5bd35d6fad883234c83bc30befe945 # bad: [b57868affaa74e890f1a499556b0b1a151934364] source fe9bcdc5a5989f5f56488d75809b040c3f484202 git bisect bad b57868affaa74e890f1a499556b0b1a151934364 # first bad commit: [b57868affaa74e890f1a499556b0b1a151934364] source fe9bcdc5a5989f5f56488d75809b040c3f484202
This was a bit tricky, as it already crashed with the oldest commit in repo bibisect-win32-5.1, but not for the same reason (that was some VclPtr fallout that got fixed for the first 5.0 release, 5.0.0.5). A reverse bibisect first identified the fixing commit (90e901b3f92b3c537aaf0dab83de2a9b073e761f, bug 91426), and the second bibisect starting from that commit identified the real offending commit, referenced below. I used my hw setup from comment 13 for bibisecting this crash. Adding Cc: to Emmanuel Gil Peyrot, and also adding Cc: to Tomaž Vajngerl, please take a look. https://cgit.freedesktop.org/libreoffice/core/commit/?id=fe9bcdc5a5989f5f56488d75809b040c3f484202 author Emmanuel Gil Peyrot <emmanuel.peyrot@collabora.com> 2015-12-09 21:39:31 (GMT) committer Tomaž Vajngerl <tomaz.vajngerl@collabora.com> 2015-12-12 08:31:51 (GMT) "opengl: Add Geometry Shader support to OpenGLHelper" Note: if anyone else does not get the crash starting from major release 5.1.0.3 (billy78?), only from 5.2.0.4, that is likely a separate issue, and needs to be traced down separately.
(In reply to Aron Budea from comment #35) > Note: if anyone else does not get the crash starting from major release > 5.1.0.3 (billy78?), only from 5.2.0.4, that is likely a separate issue, and > needs to be traced down separately. In my previous tests, I got the crash from 5.2.0 beta2, not from earlier versions.
(In reply to billy78 from comment #36) > In my previous tests, I got the crash from 5.2.0 beta2, not from earlier > versions. Ok, actually, they are very likely related, since they affect the same slide transitions, and as I found there were a bunch of commits affecting those. However, if you could do a bibisect to identify the particular commit that broke this on your system, that would provide additional details to the dev picking up this bug report, and would be appreciated. For bibisecting this particular bug, you need Cygwin, bibisect-win32-5.2 git repository from [1] (6 GB), and to take the steps described there (about 15 mins of work). [1] https://wiki.documentfoundation.org/QA/Bibisect/Windows Btw, I linked the commit from 5.1 branch in my previous comment, the same change in the master branch is: https://cgit.freedesktop.org/libreoffice/core/commit/?id=facfbeb5cbff191da956827bc37df7bc74ed0b81
(In reply to Aron Budea from comment #35) > This was a bit tricky, as it already crashed with the oldest commit in repo > bibisect-win32-5.1, but not for the same reason (that was some VclPtr > fallout that got fixed for the first 5.0 release, 5.0.0.5). A reverse > bibisect first identified the fixing commit > (90e901b3f92b3c537aaf0dab83de2a9b073e761f, bug 91426), and the second > bibisect starting from that commit identified the real offending commit, > referenced below. I just want to comment that I greatly appreciate your work on this. Thank you very much! Mmmuah!
Noticed this in last week's ESC minutes (17-01-26) regarding the bug: "+ ongoing investigation; Win XP + OGL [!] ..." Note that this bug definitely affects Windows 7 (no experience with other versions).
*** Bug 105662 has been marked as a duplicate of this bug. ***
Did anything change in 5.3? I did a clean install of 5.3.0.3 (first stable release of 5.3) and all transitions don't crash Impress now! The newer transition just don't do anything, but at least they don't crash the application! Can anyone else confirm this?
I'm still getting a crash with the mentioned transitions using a 5.4 daily build from 2017-01-29.
(In reply to Aron Budea from comment #43) > I'm still getting a crash with the mentioned transitions using a 5.4 daily > build from 2017-01-29. 5.2.5.1 : crash 5.3.0.3 : no crash http://dev-builds.libreoffice.org/daily/master/Win-x86@42/2017-01-29_05.25.38/libo-master~2017-01-29_05.25.38_LibreOfficeDev_5.4.0.0.alpha0_Win_x86.msi : nocrash
(In reply to billy78 from comment #44) > 5.2.5.1 : crash > 5.3.0.3 : no crash > http://dev-builds.libreoffice.org/daily/master/Win-x86@42/2017-01-29_05.25. > 38/libo-master~2017-01-29_05.25.38_LibreOfficeDev_5.4.0.0.alpha0_Win_x86.msi > : nocrash Since we started getting the (otherwise very similar) crash at different versions, it could be that the cause affecting your system has been resolved, but the one affecting my system is still there. Nevertheless, it's good to hear the crash is gone for you.
Don't hesitate to reopen this tracker if you still reproduce with next version 5.3.4. You can also give a try with a master daily build (see http://dev-builds.libreoffice.org/daily/master/) *** This bug has been marked as a duplicate of bug 108069 ***